F1: Wireframe, F2: Draw normals

This commit is contained in:
2014-03-11 15:47:02 +01:00
parent 6c6ce62e9a
commit f027773af8
5 changed files with 55 additions and 12 deletions
+14
View File
@@ -24,6 +24,17 @@ void Systems::InputSystem::Update(double dt)
m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
#ifdef DEBUG
// Wireframe
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
}
// Normals
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
}
#endif
}
void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -39,3 +50,6 @@ void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID par
input->dX = m_CurrentMouseDeltaX;
input->dY = m_CurrentMouseDeltaY;
}
std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_CurrentKeyState;
std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_LastKeyState;