Frame And Rectangle work

This commit is contained in:
Jimmy
2014-03-13 19:48:40 +01:00
parent c952953787
commit f3ff391984
10 changed files with 214 additions and 0 deletions
+1
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@@ -143,6 +143,7 @@
<ClInclude Include="glerror.h" />
<ClInclude Include="MenuFrame.h" />
<ClInclude Include="Model.h" />
<ClInclude Include="Rectangle.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderProgram.h" />
<ClInclude Include="Systems\InputSystem.h" />
@@ -140,6 +140,7 @@
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="GameWorld.h" />
<ClInclude Include="Rectangle.h" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Fragment.glsl">
+92
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@@ -0,0 +1,92 @@
/*#include "Frame.h"
GUI::Frame::Frame()
{
rectangle = new Rectangle();
}
int GUI::Frame::GetWidth()
{
return rectangle;
}
int GUI::Frame::GetHeight()
{
return rectangle.Height();
}
int GUI::Frame::GetX()
{
return rectangle;
}
int GUI::Frame::GetY()
{
return rectangle.Y();
}
void GUI::Frame::SetWidth(int wid)
{
rectangle.width(wid);
}
void GUI::Frame::SetHeight(int hei)
{
rectangle.height(hei);
}
void GUI::Frame::SetX(int xcord)
{
rectangle.X(xcord)
}
void GUI::Frame::SetY(int ycord)
{
rectangle.Y(ycord)
}
Rectangle GUI::Frame::AbsouluteRectangle()
{
}
bool GUI::Frame::Visible()
{
}
int GUI::Frame::LayerSum()
{
}
int GUI::Frame::UID()
{
}
void GUI::Frame::AddChild(Frame childFrame)
{
}
void GUI::Frame::RemoveChild(Frame childFrame)
{
}
void GUI::Frame::Initialize()
{
}
void GUI::Frame::Update(double dt)
{
}
void GUI::Frame::Draw()
{
}
*/
+51
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@@ -0,0 +1,51 @@
/*#ifndef Frame_h__
#define Frame_h__
#include <map>
#include "Renderer.h"
#include "Rectangle.h"
#include "GUIManager.h"
#include "Texture.h"
#include "Color.h"
//#include "Camera.h"
namespace GUI
{
class Frame
{
public:
Frame();
GUIManager Manager;
std::string Name;
int GetWidth();
int GetHeight();
int GetX();
int GetY();
void SetWidth(int wid);
void SetHeight(int hei);
void SetX( int xcord);
void SetY(int ycord);
Rectangle *rectangle;
Rectangle AbsouluteRectangle();
Texture texture;
Color color;
bool _Visible;
bool Visible();
int layer;
int layerSum;
int LayerSum();
int UID();
Frame *Parent;
std::map<std::string, void*> Properties = new std::map<std::string, void*>();
void AddChild(Frame childFrame);
void RemoveChild(Frame childFrame);
void Update(double dt);
void Draw();
protected:
virtual void Initialize();
};
}
#endif*/
+8
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@@ -0,0 +1,8 @@
/*#include "GUIManager.h"
int GUI::GUIManager::Add(Frame frame)
{
//Frame.Add(frame);
//return CreateUID();
}
*/
+26
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@@ -0,0 +1,26 @@
/*#ifndef GUIManager_h__
#define GUIManager_h__
#include "Frame.h"
namespace GUI
{
class GUIManager
{
public:
int Add(Frame frame);
void Remove(Frame frame);
int CreateUID();
void Update(double dt);
void Draw();
private:
static int uidIndex;
};
}
#endif */
+1
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@@ -0,0 +1 @@
#include "GameFrame.h"
+1
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@@ -0,0 +1 @@
#include "MenuFrame.h"
+32
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@@ -0,0 +1,32 @@
#ifndef Rectangle_h__
#define Rectangle_h__
class Rectangle
{
private:
int height;
int width;
int x;
int y;
public:
Rectangle();
int Height() const { return height; }
void Height(float val) { height = val; }
int Width() const { return width; }
void Width(float val) { width = val; }
int X() const { return x; }
void X(int val) { x = val; }
int Y() const { return y; }
void Y(int val) { y = val; }
};
Rectangle::Rectangle()
{
}
#endif
+1
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@@ -0,0 +1 @@
#include "TextFrame.h"