Fixed renderer shaders. Derp.
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@@ -71,7 +71,8 @@ void Renderer::AddModelToDraw(Model* _model)
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void Renderer::LoadContent()
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{
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m_ShaderProgram->AddShader(std::unique_ptr<Shader>(new VertexShader("Shaders/Vertex.glsl")));
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m_ShaderProgram->AddShader(std::unique_ptr<Shader>(new FragmentShader("Shaders/Fragment.glsl")));
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m_ShaderProgram->Link();
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m_ShaderProgram.AddShader(std::unique_ptr<Shader>(new VertexShader("Shaders/Vertex.glsl")));
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m_ShaderProgram.AddShader(std::unique_ptr<Shader>(new FragmentShader("Shaders/Fragment.glsl")));
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m_ShaderProgram.Compile();
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m_ShaderProgram.Link();
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}
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