Fixed renderer shaders. Derp.

This commit is contained in:
2014-03-07 22:18:32 +01:00
parent f837a119b3
commit f767cdbc9c
5 changed files with 19 additions and 25 deletions
+4 -3
View File
@@ -71,7 +71,8 @@ void Renderer::AddModelToDraw(Model* _model)
void Renderer::LoadContent()
{
m_ShaderProgram->AddShader(std::unique_ptr<Shader>(new VertexShader("Shaders/Vertex.glsl")));
m_ShaderProgram->AddShader(std::unique_ptr<Shader>(new FragmentShader("Shaders/Fragment.glsl")));
m_ShaderProgram->Link();
m_ShaderProgram.AddShader(std::unique_ptr<Shader>(new VertexShader("Shaders/Vertex.glsl")));
m_ShaderProgram.AddShader(std::unique_ptr<Shader>(new FragmentShader("Shaders/Fragment.glsl")));
m_ShaderProgram.Compile();
m_ShaderProgram.Link();
}