Fixed renderer shaders. Derp.
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@@ -71,10 +71,9 @@ public:
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ShaderProgram();
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~ShaderProgram();
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ShaderProgram(std::string vertexShaderFile, std::string fragmentShaderFile);
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void AddShader(std::unique_ptr<Shader> shader);
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void Compile();
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GLuint Link();
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void Bind();
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