Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/Escape-the-Dawn.vcxproj
	Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters
This commit is contained in:
Jimmy
2014-03-13 19:58:17 +01:00
101 changed files with 6377 additions and 523 deletions
+28 -13
View File
@@ -16,13 +16,13 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
@@ -40,17 +40,17 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
<LibraryPath>$(BOOST_ROOT)\lib32-msvc-11.0;$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32\Debug;$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
<IncludePath>$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
<LibraryPath>$(BOOST_ROOT)\lib32-msvc-11.0;$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32\Release;$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
@@ -65,12 +65,12 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent />
<PostBuildEvent />
<Lib>
<AdditionalDependencies>opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
<ForceSymbolReferences>
</ForceSymbolReferences>
</Lib>
@@ -82,27 +82,31 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<DebugInformationFormat>None</DebugInformationFormat>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>true</MinimalRebuild>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalDependencies>opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Camera.cpp" />
<ClCompile Include="Engine.h" />
<ClCompile Include="Frame.cpp" />
<ClCompile Include="GameFrame.cpp" />
<ClCompile Include="GameWorld.cpp" />
<ClCompile Include="GUIManager.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="MenuFrame.cpp" />
<ClCompile Include="Model.cpp" />
<ClCompile Include="OBJ.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="ShaderProgram.cpp" />
<ClCompile Include="Systems\CollisionSystem.cpp" />
@@ -117,6 +121,7 @@
<ClCompile Include="Systems\SoundsSystem.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Camera.h" />
<ClInclude Include="Color.h" />
<ClInclude Include="Component.h" />
<ClInclude Include="Components\Camera.h" />
@@ -144,6 +149,8 @@
<ClInclude Include="MenuFrame.h" />
<ClInclude Include="Model.h" />
<ClInclude Include="Rectangle.h" />
<ClInclude Include="OBJ.h" />
<ClInclude Include="OpenGL.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderProgram.h" />
<ClInclude Include="Systems\InputSystem.h" />
@@ -159,7 +166,15 @@
<ClInclude Include="World.h" />
</ItemGroup>
<ItemGroup>
<None Include="Fragment2.glsl" />
<None Include="Shaders\AABB.frag.glsl" />
<None Include="Shaders\Fragment.glsl" />
<None Include="Shaders\Normals.frag.glsl" />
<None Include="Shaders\Normals.geo.glsl" />
<None Include="Shaders\VisualizeDepth.frag.glsl" />
<None Include="Shaders\VisualizeDepth.vert.glsl" />
<None Include="Shaders\ShadowMap.frag.glsl" />
<None Include="Shaders\ShadowMap.vert.glsl" />
<None Include="Shaders\Vertex.glsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />