From f79d1462326e0a7c16870667ef3992425429f585 Mon Sep 17 00:00:00 2001 From: ViktorLjung Date: Thu, 13 Mar 2014 02:15:44 +0100 Subject: [PATCH] :3 --- Escape-the-Dawn/Systems/PlayerSystem.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 76367a9..6e98ad6 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -18,7 +18,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa if (input == nullptr) return; - float speed = 10.0f; + float speed = 20.0f; auto name = m_World->GetProperty(entity, "Name"); if (name == "Camera") { @@ -26,7 +26,6 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation); glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation); - float speed = 15.0f; if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) { speed *= 4.0f; }