Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
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@@ -4,15 +4,14 @@
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#include "Component.h"
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#include <glm/common.hpp>
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namespace Components
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{
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struct Bounds : Component
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{
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//Axis Aligned Bounding Box
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glm::vec3 origin;
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glm::vec3 volumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one
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//Axis Aligned Bounding Box
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glm::vec3 Origin;
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glm::vec3 VolumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one
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};
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}
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@@ -10,7 +10,6 @@ namespace Components
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struct SoundEmitter : Component
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{
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std::string SoundFile;
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float Volume;
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float MaxRange;
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};
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