diff --git a/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters b/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters
index b3de42a..ad44b19 100644
--- a/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters
+++ b/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters
@@ -1,124 +1,63 @@
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hpp;hxx;hm;inl;inc;xsd
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
-
-
- {9af04489-86da-41b7-aaba-12d5b6653660}
-
-
- {7abbf0e9-8bda-475e-bf00-a347f396b892}
-
- {aca68cba-a16a-4975-8ff3-4d56b88373a1}
-
-
- {091f6f01-79ab-4a49-9639-c7185e89c84e}
-
-
- {26dccea6-3d9c-4d5f-9db2-98621e35ffcb}
-
-
- {e7de2e5a-0a73-437a-8d01-5f23770e5cba}
-
-
- {7673cacc-e435-4028-9354-b2c8b559c7b3}
-
-
-
-
- Source Files
-
+
+
+
- Source Files\Systems
-
-
- Source Files\Systems
+ Systems
- Source Files\Systems
+ Systems
+
+
+ Systems
- Source Files\Systems
+ Systems
- Source Files\Systems
+ Systems
- Source Files\Systems
+ Systems
- Source Files\Systems
-
-
- Source Files\Renderer
-
- Source Files
-
-
- Source Files
+ Systems
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Components
-
-
- Header Files
-
-
- Header Files
-
+
+
+
+
+
+
+
+
- Header Files\Systems
-
-
- Header Files\Systems
-
-
- Header Files\Systems
+ Systems
- Header Files\Systems
+ Systems
+
+
+ Systems
- Header Files\Systems
+ Systems
- Header Files\Systems
+ Systems
- Header Files\Systems
+ Systems
- Header Files\Systems
+ Systems
-
- Header Files\Renderer
+
+ Components
@@ -129,4 +68,15 @@
Shaders
+
+
+ {657e11f4-52e7-4336-b77f-80f00b85c33f}
+
+
+ {59929465-a139-43b9-9c75-48121d156e78}
+
+
+ {54f1eb6f-dc00-4e97-a3ef-ac255d755e2e}
+
+
\ No newline at end of file
diff --git a/Escape-the-Dawn/main.cpp b/Escape-the-Dawn/main.cpp
index c9a4f93..c9bc467 100644
--- a/Escape-the-Dawn/main.cpp
+++ b/Escape-the-Dawn/main.cpp
@@ -17,26 +17,6 @@ GLchar* glVendor;
int main(int argc, char* argv[])
{
- World world;
-
- EntityID ent1 = world.CreateEntity();
- auto t1 = world.AddComponent(ent1, "Transform");
- t1->Position[0] = 1.0f;
- t1->Position[1] = 1.0f;
- t1->Position[2] = 1.0f;
- EntityID ent2 = world.CreateEntity(ent1);
- auto t2 = world.AddComponent(ent2, "Transform");
- t2->Position[0] = 1.0f;
- t2->Position[1] = 1.0f;
- t2->Position[2] = 1.0f;
-
- world.Update(0.0);
-
- LOG_INFO("ent1: %f %f %f", t1->Position[0], t1->Position[1], t1->Position[2]);
- LOG_INFO("ent2: %f %f %f", t2->Position[0], t2->Position[1], t2->Position[2]);
-
- return 0;
-
// Initialize GLFW
if (!glfwInit())
{