From fd20b66a77db58daae2fcecc2c4ff2dc5dc7fcd5 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Mon, 3 Mar 2014 20:20:16 +0100 Subject: [PATCH] Fakken filters. --- .../Escape-the-Dawn.vcxproj.filters | 134 ++++++------------ Escape-the-Dawn/main.cpp | 20 --- 2 files changed, 42 insertions(+), 112 deletions(-) diff --git a/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters b/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters index b3de42a..ad44b19 100644 --- a/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters +++ b/Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters @@ -1,124 +1,63 @@  - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - {93995380-89BD-4b04-88EB-625FBE52EBFB} - h;hpp;hxx;hm;inl;inc;xsd - - - {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} - rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms - - - {9af04489-86da-41b7-aaba-12d5b6653660} - - - {7abbf0e9-8bda-475e-bf00-a347f396b892} - - {aca68cba-a16a-4975-8ff3-4d56b88373a1} - - - {091f6f01-79ab-4a49-9639-c7185e89c84e} - - - {26dccea6-3d9c-4d5f-9db2-98621e35ffcb} - - - {e7de2e5a-0a73-437a-8d01-5f23770e5cba} - - - {7673cacc-e435-4028-9354-b2c8b559c7b3} - - - - - Source Files - + + + - Source Files\Systems - - - Source Files\Systems + Systems - Source Files\Systems + Systems + + + Systems - Source Files\Systems + Systems - Source Files\Systems + Systems - Source Files\Systems + Systems - Source Files\Systems - - - Source Files\Renderer - - Source Files - - - Source Files + Systems - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Components - - - Header Files - - - Header Files - + + + + + + + + - Header Files\Systems - - - Header Files\Systems - - - Header Files\Systems + Systems - Header Files\Systems + Systems + + + Systems - Header Files\Systems + Systems - Header Files\Systems + Systems - Header Files\Systems + Systems - Header Files\Systems + Systems - - Header Files\Renderer + + Components @@ -129,4 +68,15 @@ Shaders + + + {657e11f4-52e7-4336-b77f-80f00b85c33f} + + + {59929465-a139-43b9-9c75-48121d156e78} + + + {54f1eb6f-dc00-4e97-a3ef-ac255d755e2e} + + \ No newline at end of file diff --git a/Escape-the-Dawn/main.cpp b/Escape-the-Dawn/main.cpp index c9a4f93..c9bc467 100644 --- a/Escape-the-Dawn/main.cpp +++ b/Escape-the-Dawn/main.cpp @@ -17,26 +17,6 @@ GLchar* glVendor; int main(int argc, char* argv[]) { - World world; - - EntityID ent1 = world.CreateEntity(); - auto t1 = world.AddComponent(ent1, "Transform"); - t1->Position[0] = 1.0f; - t1->Position[1] = 1.0f; - t1->Position[2] = 1.0f; - EntityID ent2 = world.CreateEntity(ent1); - auto t2 = world.AddComponent(ent2, "Transform"); - t2->Position[0] = 1.0f; - t2->Position[1] = 1.0f; - t2->Position[2] = 1.0f; - - world.Update(0.0); - - LOG_INFO("ent1: %f %f %f", t1->Position[0], t1->Position[1], t1->Position[2]); - LOG_INFO("ent2: %f %f %f", t2->Position[0], t2->Position[1], t2->Position[2]); - - return 0; - // Initialize GLFW if (!glfwInit()) {