#include "SoundSystem.h" #include "World.h" Systems::SoundSystem::SoundSystem(World* world) : System(world) { //initialize OpenAL ALCdevice* Device = alcOpenDevice(NULL); ALCcontext* context; if(Device) { context = alcCreateContext(Device, NULL); alcMakeContextCurrent(context); } else { LOG_ERROR("OMG OPEN AL FAIL"); } alGetError(); alSpeedOfSound(340.29f); // Speed of sound alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); } void Systems::SoundSystem::Update(double dt) { } void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) { auto transformComponent = m_World->GetComponent(entity, "Transform"); if (transformComponent == nullptr) return; auto entityName = m_World->GetProperty(entity, "Name"); if (entityName == "Camera") { glm::vec3 playerPos = transformComponent->Position; ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z }; glm::vec3 playerVel = transformComponent->Velocity; ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z }; glm::fquat playerQuatOri = transformComponent->Orientation; glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1)); glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0)); ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z }; //Listener alListenerfv(AL_POSITION, listenerPos); alListenerfv(AL_VELOCITY, listenerVel); alListenerfv(AL_ORIENTATION, listenerOri); } auto soundEmitter = m_World->GetComponent(entity, "SoundEmitter"); if(soundEmitter != nullptr) { ALuint source = m_Sources[soundEmitter]; alSourcef(source, AL_GAIN, soundEmitter->Gain); //alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance); alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance); alSourcef(source, AL_PITCH, soundEmitter->Pitch); alSourcei(source, AL_LOOPING, soundEmitter->Loop); auto transformSystem = m_World->GetSystem("TransformSystem"); glm::vec3 emitterPos = transformSystem->AbsolutePosition(entity); ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z }; glm::vec3 emitterVel= transformComponent->Velocity; ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z }; alSourcefv(source, AL_POSITION, sourcePos); alSourcefv(source, AL_VELOCITY, sourceVel); } } void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::string fileName) { if (m_Sources.find(emitter) == m_Sources.end()) return; ALuint buffer = LoadFile(fileName); ALuint source = m_Sources[emitter]; alSourcei(source, AL_BUFFER, buffer); alSourcePlay(m_Sources[emitter]); } void Systems::SoundSystem::PlaySound(std::shared_ptr emitter) { ALuint buffer = LoadFile(emitter->Path); ALuint source = m_Sources[emitter.get()]; alSourcei(source, AL_BUFFER, buffer); alSourcePlay(m_Sources[emitter.get()]); } void Systems::SoundSystem::StopSound(std::shared_ptr emitter) { alSourceStop(m_Sources[emitter.get()]); } void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr component) { if(type == "SoundEmitter") { ALuint source = CreateSource(); m_Sources[component.get()] = source; } } void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component) { if(type == "SoundEmitter") { if (m_Sources.find(component) != m_Sources.end()) { ALuint source = m_Sources[component]; alDeleteSources(1, &source); } } } ALuint Systems::SoundSystem::LoadFile(std::string path) { if (m_BufferCache.find(path) != m_BufferCache.end()) return m_BufferCache[path]; FILE *fp = NULL; fp = fopen(path.c_str(), "rb"); //CHECK FOR VALID WAVE-FILE fread(type, sizeof(char), 4, fp); if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') { LOG_ERROR("ERROR: No RIFF in WAVE-file"); return 0; } fread(&size, sizeof(unsigned long), 1, fp); fread(type, sizeof(char), 4, fp); if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') { LOG_ERROR("ERROR: Not WAVE-file"); return 0; } fread(type, sizeof(char), 4, fp); if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') { LOG_ERROR("ERROR: No fmt in WAVE-file"); return 0; } //READ THE DATA FROM WAVE-FILE fread(&chunkSize, sizeof(unsigned long), 1, fp); fread(&formatType, sizeof(short), 1, fp); fread(&channels, sizeof(short), 1, fp); fread(&sampleRate, sizeof(unsigned long), 1, fp); fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp); fread(&bytesPerSample, sizeof(short), 1, fp); fread(&bitsPerSample, sizeof(short), 1, fp); fread(type, sizeof(char), 4, fp); if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a') { LOG_ERROR("ERROR: WAVE-file Missing data"); return 0; } fread(&dataSize, sizeof(unsigned long), 1, fp); unsigned char* buf = new unsigned char[dataSize]; fread(buf, sizeof(unsigned char), dataSize, fp); fclose(fp); // Create buffer ALuint format = 0; if(bitsPerSample == 8) { if(channels == 1) format = AL_FORMAT_MONO8; else if(channels == 2) format = AL_FORMAT_STEREO8; } if(bitsPerSample == 16) { if (channels == 1) format = AL_FORMAT_MONO16; else if (channels == 2) format = AL_FORMAT_STEREO16; } ALuint buffer; alGenBuffers(1, &buffer); alBufferData(buffer, format, buf, dataSize, sampleRate); delete[] buf; m_BufferCache[path] = buffer; return buffer; } ALuint Systems::SoundSystem::CreateSource() { ALuint source; alGenSources((ALuint)1, &source); alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect alDopplerVelocity(350.f); // Defines the velocity of the sound return source; }