#ifndef Components_ParticleEmitter_h__ #define Components_ParticleEmitter_h__ #include "Component.h" #include "Color.h" #include namespace Components { struct ParticleEmitter : Component { int ParticleTemplate; float SpawnFrequency; int SpawnCount; std::vector ColorSpectrum; std::vector ScaleSpectrum; float SpreadAngle; float LifeTime; std::vector VelocitySpectrum; std::vector AngularVelocitySpectrum; }; } #endif // !Components_ParticleEmitter_h__