#ifndef PlayerSystem_h__ #define PlayerSystem_h__ #include #include "System.h" #include "Components/Transform.h" #include "Components/Input.h" #include "Components/Collision.h" #include "logging.h" namespace Systems { class PlayerSystem : public System { public: PlayerSystem(World* world); void Update(double dt) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override; private: }; } #endif // InputSystem_h__