#ifndef System_h__ #define System_h__ #include "Entity.h" class World; class System { public: System(World* world) : m_World(world) { } virtual ~System() { } // Called once per system every tick virtual void Update(double dt) { } // Called once for every entity in the world every tick virtual void Update(double dt, EntityID entity, EntityID parent) { } protected: World* m_World; }; #endif // System_h__