#version 430 uniform vec4 Color; in VertexData { vec3 Position; vec3 Normal; vec2 TextureCoord; vec3 ShadowCoord; } Input; out vec4 FragmentColor; void main() { //FragmentColor = vec4(1.0 - gl_Color.r, 1.0 - gl_Color.g, 1.0 - gl_Color.b, 0.0); FragmentColor = Color; }