#ifndef Bounds_h__ #define Bounds_h__ #include "Component.h" #include namespace Components { struct Bounds : Component { //Axis Aligned Bounding Box glm::vec3 origin; glm::vec3 volumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one }; REGISTER_COMPONENT("Bounds", Bounds); } #endif // !Bounds_h__