#ifndef LevelGenerationSystem_h__ #define LevelGenerationSystem_h__ #include "System.h" #include "World.h" #include "Components/Transform.h" #include "Components/Bounds.h" #include "Components/Collision.h" #include "Components/Model.h" #include #include #include namespace Systems { class LevelGenerationSystem : public System { public: LevelGenerationSystem(World* world) : System(world) { } void SpawnObstacle(); private: }; } #endif // LevelGenerationSystem_h__