#ifndef TransformSystem_h__ #define TransformSystem_h__ #include "System.h" #include "Components/Transform.h" namespace Systems { class TransformSystem : public System { public: TransformSystem(World* world) : System(world) { } //void Update(double dt) override; //void UpdateEntity(double dt, EntityID entity, EntityID parent) override; glm::vec3 AbsolutePosition(EntityID entity); glm::quat AbsoluteOrientation(EntityID entity); }; } #endif // TransformSystem_h__