#ifndef _GLERROR_H #define _GLERROR_H #include #include "logging.h" inline bool _GLERROR(char* info, char* file, char* func, unsigned int line) { GLenum error = glGetError(); if (error != GL_NO_ERROR) { _LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error)); return true; } return false; } #define GLERROR(function) \ _GLERROR(function, __BASE_FILE__, __func__, __LINE__) #endif