#ifndef SoundEmitter_h__ #define SoundEmitter_h__ #include "AL/al.h" #include "AL/alc.h" #include "System.h" #include "Components/SoundEmitter.h" namespace Systems { class SoundSystem : public System { public: SoundSystem(World* world); void Update(double dt) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void OnComponentCreated(std::string type, std::shared_ptr component) override; void PlaySound(std::shared_ptr emitter, std::string fileName); void LoadFile(std::string fileName); private: ALCcontext* context; }; } #endif // !SoundEmitter_h__