Files
Tobias Dahl 8f18fc87e3 [WIP] Frames
2014-03-13 20:59:25 +01:00

56 lines
975 B
C++

#ifndef Frame_h__
#define Frame_h__
#include <map>
#include "Renderer.h"
#include "Rectangle.h"
#include "GUIManager.h"
#include "Texture.h"
#include "Color.h"
#include "Camera.h"
namespace GUI
{
class Frame
{
public:
Frame();
GUIManager Manager;
std::string Name;
int GetWidth();
int GetHeight();
int GetX();
int GetY();
int GetRight();
int GetLeft();
int GetBottom();
int GetTop();
void SetWidth(int _width);
void SetHeight(int _height);
void SetX( int _x);
void SetY(int _y);
void SetTexture(std::string fileName);
Rectangle *rectangle;
Rectangle AbsouluteRectangle();
Texture* texture;
Color* color;
bool _Visible;
bool Visible();
int layer;
int layerSum;
int LayerSum();
int UID();
Frame *Parent;
std::map<std::string, void*> Properties = new std::map<std::string, void*>();
void AddChild(Frame childFrame);
void RemoveChild(Frame childFrame);
void Update(double dt);
void Draw();
protected:
virtual void Initialize();
};
}
#endif