56 lines
975 B
C++
56 lines
975 B
C++
#ifndef Frame_h__
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#define Frame_h__
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#include <map>
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#include "Renderer.h"
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#include "Rectangle.h"
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#include "GUIManager.h"
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#include "Texture.h"
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#include "Color.h"
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#include "Camera.h"
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namespace GUI
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{
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class Frame
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{
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public:
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Frame();
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GUIManager Manager;
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std::string Name;
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int GetWidth();
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int GetHeight();
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int GetX();
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int GetY();
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int GetRight();
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int GetLeft();
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int GetBottom();
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int GetTop();
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void SetWidth(int _width);
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void SetHeight(int _height);
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void SetX( int _x);
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void SetY(int _y);
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void SetTexture(std::string fileName);
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Rectangle *rectangle;
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Rectangle AbsouluteRectangle();
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Texture* texture;
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Color* color;
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bool _Visible;
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bool Visible();
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int layer;
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int layerSum;
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int LayerSum();
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int UID();
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Frame *Parent;
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std::map<std::string, void*> Properties = new std::map<std::string, void*>();
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void AddChild(Frame childFrame);
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void RemoveChild(Frame childFrame);
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void Update(double dt);
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void Draw();
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protected:
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virtual void Initialize();
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};
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}
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#endif |