Files
2014-03-14 00:37:09 +01:00

65 lines
1.1 KiB
C++

#ifndef Model_h__
#define Model_h__
#include <string>
#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
#include <memory>
#include "OpenGL.h"
#include "GLM.h"
#include <cstdlib>
#include <stack>
#include "glerror.h"
#include "Texture.h"
#include "OBJ.h"
class Model
{
public:
Model(OBJ &obj);
Model(const char* path);
struct TextureGroup
{
std::shared_ptr<Texture> Texture;
unsigned int StartIndex;
unsigned int EndIndex;
};
GLuint VAO;
std::vector<TextureGroup> TextureGroups;
std::vector<std::shared_ptr<Texture>> texture;
glm::mat4 GetMatrix();
std::vector<glm::vec3> Vertices;
private:
std::vector<glm::vec3> Normals;
std::vector<glm::vec2> TextureCoords;
GLuint VertexBuffer;
GLuint NormalBuffer;
GLuint TextureCoordBuffer;
bool Loadobj(
const char* path,
std::vector <glm::vec3> & out_vertices,
std::vector <glm::vec3> &out_normals,
std::vector <glm::vec2> & out_TextureCoords
);
void CreateBuffers(
std::vector<glm::vec3> _Vertices,
std::vector<glm::vec3> _Normals,
std::vector<glm::vec2>_TextureCoords
);
};
#endif // Model_h__