Files
2014-03-14 01:51:38 +01:00

15 lines
211 B
GLSL

#version 430
uniform mat4 MVP;
layout(location = 0) in vec3 Position;
out VertexData {
vec3 TextureCoord;
} Output;
void main()
{
gl_Position = MVP * vec4(Position, 1.0);
Output.TextureCoord = Position;
}