Files
escape-the-dawn/Escape-the-Dawn/Components/PointLight.h
T
2014-03-06 21:32:31 +01:00

20 lines
306 B
C++

#ifndef PointLight_h__
#define PointLight_h__
#include "Component.h"
#include "Color.h"
namespace Components
{
struct PointLight : Component
{
float Intensity;
float MaxRange;
float SpecularIntensity;
Color color;
};
REGISTER_COMPONENT("PointLight", PointLight);
}
#endif // !PointLight_h__