Files
escape-the-dawn/Escape-the-Dawn/Components/Transform.h
T
2014-03-06 21:32:31 +01:00

20 lines
322 B
C++

#ifndef Transform_h__
#define Transform_h__
#include "Component.h"
#include <glm/gtc/quaternion.hpp>
namespace Components
{
struct Transform : Component
{
float Position[3];
glm::fquat qtrn; //Quaternion with floats
float Velocity[3];
};
REGISTER_COMPONENT("Transform", Transform);
}
#endif // Transform_h__