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escape-the-dawn/Escape-the-Dawn/Systems/CollisionSystem.h
T

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612 B
C++

#ifndef CollisionSystem_h__
#define CollisionSystem_h__
#include "System.h"
#include "logging.h"
#include <glew-1.10.0/include/GL/glew.h>
#include "Components/Transform.h"
#include "Components/Collision.h"
#include "Components/Bounds.h"
#include "Systems/TransformSystem.h"
namespace Systems
{
class CollisionSystem : public System
{
public:
CollisionSystem(World* world)
: System(world) { }
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Intersects(EntityID, EntityID);
void CreateBoundingBox(std::shared_ptr<Components::Bounds>);
};
}
#endif // CollisionSystem_h__