Files
escape-the-dawn/Escape-the-Dawn/Components/Collision.h
T

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282 B
C++

#ifndef Components_Collision_h__
#define Components_Collision_h__
#include "Entity.h"
#include "Component.h"
#include <vector>
namespace Components
{
struct Collision : Component
{
bool Phantom;
std::vector<EntityID> CollidingEntities;
};
}
#endif // !Components_Collision_h__