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escape-the-dawn/Escape-the-Dawn/Components/Input.h
T

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436 B
C++

#ifndef Components_Input_h__
#define Components_Input_h__
#include <array>
#include <GLFW/glfw3.h>
#include "Component.h"
namespace Components
{
struct Input : Component
{
std::array<int, GLFW_KEY_LAST+1> KeyState;
std::array<int, GLFW_KEY_LAST+1> LastKeyState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> MouseState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> LastMouseState;
float dX, dY;
};
}
#endif // !Components_Input_h__