Files
escape-the-dawn/Escape-the-Dawn/Components/Transform.h
T
2014-03-13 01:32:09 +01:00

24 lines
351 B
C++

#ifndef Components_Transform_h__
#define Components_Transform_h__
#include "Component.h"
#include <glm/gtc/quaternion.hpp>
namespace Components
{
struct Transform : Component
{
Transform()
: Scale(glm::vec3(1.f)) { }
glm::vec3 Position;
glm::quat Orientation;
glm::vec3 Velocity;
glm::vec3 Scale;
};
}
#endif // Components_Transform_h__