Files
escape-the-dawn/Escape-the-Dawn/Systems/LevelGenerationSystem.h
T
2014-03-13 03:29:16 +01:00

43 lines
881 B
C++

#ifndef LevelGenerationSystem_h__
#define LevelGenerationSystem_h__
#include "System.h"
#include "World.h"
#include "Components/Transform.h"
#include "Components/Bounds.h"
#include "Components/Collision.h"
#include "Components/Model.h"
namespace Systems
{
class LevelGenerationSystem : public System
{
public:
LevelGenerationSystem(World* world);
void SpawnObstacle();
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
int typeRandom;
int positionRandom;
glm::vec2 startyz;
float startx;
double elapsedtime;
std::list<EntityID> obstacles;
std::shared_ptr<Components::Transform> transform;
std::shared_ptr<Components::Bounds> bounds;
std::shared_ptr<Components::Collision> collision;
std::shared_ptr<Components::Model> model;
};
}
#endif // LevelGenerationSystem_h__