Files
escape-the-dawn/Escape-the-Dawn/Shaders/Vertex.glsl
T
2014-03-12 21:40:19 +01:00

25 lines
482 B
GLSL

#version 430
uniform mat4 MVP;
uniform mat4 DepthMVP;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 2) in vec2 TextureCoord;
out VertexData {
vec3 Position;
vec3 Normal;
vec2 TextureCoord;
vec3 ShadowCoord;
} Output;
void main()
{
gl_Position = MVP * vec4(Position, 1.0);
Output.Position = Position;
Output.Normal = Normal;
Output.TextureCoord = TextureCoord;
Output.ShadowCoord = vec3(DepthMVP * vec4(Position, 1.0));
}