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escape-the-dawn/Escape-the-Dawn/Components/Transform.h
T

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288 B
C++

#ifndef Components_Transform_h__
#define Components_Transform_h__
#include "Component.h"
#include <glm/gtc/quaternion.hpp>
namespace Components
{
struct Transform : Component
{
glm::vec3 Position;
glm::quat Orientation;
glm::vec3 Velocity;
};
}
#endif // Components_Transform_h__