Files
escape-the-dawn/Escape-the-Dawn/Renderer.h
T
2014-03-07 19:07:07 +01:00

51 lines
902 B
C++

#ifndef Renderer_h__
#define Renderer_h__
#include <string>
#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
#define _CRT_SECURE_NO_WARNINGS
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <glext.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glerror.h"
#include "ShaderProgram.h"
#include "Model.h"
class Renderer
{
public:
std::shared_ptr<ShaderProgram> m_ShaderProgram;
std::vector<Model*> ModelsToRender;
Renderer();
void Initialize();
void Draw(double dt);
void DrawText();
void AddModelToDraw(Model*);
void AddTextToDraw();
void LoadContent();
GLFWwindow* GetWindow() const { return m_Window; }
private:
GLFWwindow* m_Window;
GLint m_glVersion[2];
GLchar* m_glVendor;
};
#endif // Renderer_h__