Files
escape-the-dawn/Escape-the-Dawn/Shaders/Fragment.glsl
T
2014-03-06 17:31:21 +01:00

18 lines
278 B
GLSL

#version 440
uniform mat4 MVP;
uniform sampler2D texture0;
in VertexData {
vec3 Position;
vec3 Color;
vec2 TextureCoord;
} Input;
out vec4 FragmentColor;
void main()
{
vec4 texel = texture2D(texture0, Input.TextureCoord);
FragmentColor = texel * vec4(Input.Color, 0);
}