Files
escape-the-dawn/Escape-the-Dawn/Systems/InputSystem.h
T
2014-03-07 02:53:52 +01:00

36 lines
773 B
C++

#ifndef InputSystem_h__
#define InputSystem_h__
#include <array>
#include "System.h"
#include "Renderer.h"
#include "Components/Input.h"
namespace Systems
{
class InputSystem : public System
{
public:
InputSystem(World* world, Renderer* renderer)
: System(world), m_Renderer(renderer) { }
void Update(double dt) override;
void Update(double dt, EntityID entity, EntityID parent) override;
private:
Renderer* m_Renderer;
std::array<int, GLFW_KEY_LAST> m_CurrentKeyState;
std::array<int, GLFW_KEY_LAST> m_LastKeyState;
std::array<int, GLFW_MOUSE_BUTTON_LAST> m_CurrentMouseState;
std::array<int, GLFW_MOUSE_BUTTON_LAST> m_LastMouseState;
float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
float m_LastMouseX, m_LastMouseY;
};
}
#endif // InputSystem_h__