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escape-the-dawn/Escape-the-Dawn/Components/PointLight.h
T
Tobias Dahl 0ec0022d6a WIP Lights
2014-03-11 09:18:51 +01:00

22 lines
390 B
C++

#ifndef Components_PointLight_h__
#define Components_PointLight_h__
#include "Component.h"
#include "Color.h"
namespace Components
{
struct PointLight : Component
{
float Intensity;
float MaxRange;
glm::vec3 Specular;
glm::vec3 Diffuse;
float constantAttenuation, linearAttenuation, quadraticAttenuation;
float spotExponent;
Color color;
};
}
#endif // !Components_PointLight_h__