Files
escape-the-dawn/Escape-the-Dawn/Model.h
T
Tobias Dahl 40d0db4dc2 WIP
2014-03-03 20:22:47 +01:00

41 lines
761 B
C++

#include <string>
#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
#define _CRT_SECURE_NO_WARNINGS
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <glext.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glerror.h"
#include <cstdlib>
class Model
{
public:
glm::vec3 Position;
std::vector<float> Vertices;
std::vector<float> Normals;
std::vector<float> TextureCoords;
GLuint VertBuffer;
GLuint NormalBuffer;
GLuint TextureCoordBuffer;
GLuint VAO;
Model();
void temp_CreateModelShit();
void CreateBuffers(std::vector<float>, std::vector<float>, std::vector<float>);
};