18 lines
274 B
C++
18 lines
274 B
C++
#ifndef Collision_h__
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#define Collision_h__
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#include "Component.h"
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#include <vector>
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namespace Components
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{
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struct Collision : Component
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{
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bool Phantom;
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std::vector<int> CollidingEntities;
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};
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REGISTER_COMPONENT("Collision", Collision);
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}
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#endif // !Collision_h__
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