Files
escape-the-dawn/Escape-the-Dawn/Systems/RenderSystem.h
T
2014-03-10 00:08:32 +01:00

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751 B
C++

#ifndef RenderSystem_h__
#define RenderSystem_h__
#include "System.h"
#include "Model.h"
#include "Texture.h"
#include "Components/Model.h"
#include "Components/Transform.h"
#include "Components/Camera.h"
#include "Renderer.h"
#include <unordered_map>
namespace Systems
{
class RenderSystem : public System
{
public:
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer) {}
std::unordered_map<std::string, Model*> m_CachedModels;
void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::shared_ptr<Renderer> m_Renderer;
};
}
#endif //RenderSystem_h__