205 lines
5.7 KiB
C++
205 lines
5.7 KiB
C++
#include "SoundSystem.h"
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#include "World.h"
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Systems::SoundSystem::SoundSystem(World* world)
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: System(world)
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{
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//initialize OpenAL
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ALCdevice* Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if(Device)
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{
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context = alcCreateContext(Device, NULL);
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alcMakeContextCurrent(context);
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}
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else
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{
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LOG_ERROR("OMG OPEN AL FAIL");
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}
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alGetError();
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alSpeedOfSound(340.29f); // Speed of sound
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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}
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void Systems::SoundSystem::Update(double dt)
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{
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}
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void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (transformComponent == nullptr)
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return;
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auto entityName = m_World->GetProperty<std::string>(entity, "Name");
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if (entityName == "Camera")
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{
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glm::vec3 playerPos = transformComponent->Position;
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ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z };
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glm::vec3 playerVel = transformComponent->Velocity;
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ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z };
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glm::fquat playerQuatOri = transformComponent->Orientation;
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glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
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glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
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ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
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//Listener
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alListenerfv(AL_POSITION, listenerPos);
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alListenerfv(AL_VELOCITY, listenerVel);
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alListenerfv(AL_ORIENTATION, listenerOri);
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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if(soundEmitter != nullptr)
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{
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ALuint source = m_Sources[soundEmitter];
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alSourcef(source, AL_GAIN, soundEmitter->Gain);
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//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
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alSourcei(source, AL_LOOPING, soundEmitter->Loop);
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glm::vec3 emitterPos = transformComponent->Position;
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ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
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glm::vec3 emitterVel= transformComponent->Velocity;
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ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
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alSourcefv(source, AL_POSITION, sourcePos);
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alSourcefv(source, AL_VELOCITY, sourceVel);
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}
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}
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void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::string fileName)
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{
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if (m_Sources.find(emitter) == m_Sources.end())
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return;
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ALuint buffer = LoadFile(fileName);
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ALuint source = m_Sources[emitter];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter]);
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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ALuint buffer = LoadFile(emitter->Path);
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ALuint source = m_Sources[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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alSourceStop(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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if(type == "SoundEmitter") {
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ALuint source = CreateSource();
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m_Sources[component.get()] = source;
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}
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}
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void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
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{
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if(type == "SoundEmitter") {
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if (m_Sources.find(component) != m_Sources.end()) {
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ALuint source = m_Sources[component];
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alDeleteSources(1, &source);
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}
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}
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}
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ALuint Systems::SoundSystem::LoadFile(std::string path)
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{
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if (m_BufferCache.find(path) != m_BufferCache.end())
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return m_BufferCache[path];
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FILE *fp = NULL;
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fp = fopen(path.c_str(), "rb");
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//CHECK FOR VALID WAVE-FILE
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
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LOG_ERROR("ERROR: No RIFF in WAVE-file");
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return 0;
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}
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fread(&size, sizeof(unsigned long), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
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LOG_ERROR("ERROR: Not WAVE-file");
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return 0;
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}
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
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LOG_ERROR("ERROR: No fmt in WAVE-file");
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return 0;
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}
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//READ THE DATA FROM WAVE-FILE
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fread(&chunkSize, sizeof(unsigned long), 1, fp);
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fread(&formatType, sizeof(short), 1, fp);
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fread(&channels, sizeof(short), 1, fp);
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fread(&sampleRate, sizeof(unsigned long), 1, fp);
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fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
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fread(&bytesPerSample, sizeof(short), 1, fp);
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fread(&bitsPerSample, sizeof(short), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
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{
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LOG_ERROR("ERROR: WAVE-file Missing data");
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return 0;
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}
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fread(&dataSize, sizeof(unsigned long), 1, fp);
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unsigned char* buf = new unsigned char[dataSize];
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fread(buf, sizeof(unsigned char), dataSize, fp);
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fclose(fp);
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// Create buffer
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ALuint format = 0;
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if(bitsPerSample == 8)
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{
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if(channels == 1)
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format = AL_FORMAT_MONO8;
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else if(channels == 2)
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format = AL_FORMAT_STEREO8;
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}
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if(bitsPerSample == 16)
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{
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if (channels == 1)
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format = AL_FORMAT_MONO16;
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else if (channels == 2)
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format = AL_FORMAT_STEREO16;
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}
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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delete[] buf;
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m_BufferCache[path] = buffer;
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return buffer;
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}
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ALuint Systems::SoundSystem::CreateSource()
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{
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ALuint source;
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alGenSources((ALuint)1, &source);
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alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
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alDopplerVelocity(350.f); // Defines the velocity of the sound
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return source;
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} |