Files
escape-the-dawn/Escape-the-Dawn/Shaders/Fragment.glsl
T
2014-03-09 20:13:02 +01:00

18 lines
256 B
GLSL

#version 430
uniform mat4 MVP;
uniform sampler2D texture0;
in VertexData {
vec3 Position;
vec3 Normal;
vec2 TextureCoord;
} Input;
out vec4 FragmentColor;
void main()
{
vec4 texel = texture2D(texture0, Input.TextureCoord);
FragmentColor = texel;
}