19 lines
476 B
C++
19 lines
476 B
C++
#include "InputSystem.h"
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#include "World.h"
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void Systems::InputSystem::Update(double dt, EntityID entity, EntityID parent)
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{
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auto input = m_World->GetComponent<Components::Input>(entity, "Input");
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if (input == nullptr)
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return;
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for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
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input->KeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
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}
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
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input->MouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
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}
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}
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