Files
escape-the-dawn/Escape-the-Dawn/Systems/SoundsSystem.cpp
T
2014-03-10 02:36:02 +01:00

165 lines
4.7 KiB
C++

#include "SoundSystem.h"
#include "World.h"
//#include <fstream>
Systems::SoundSystem::SoundSystem(World* world)
: System(world)
{
//initialize OpenAL
ALCdevice* Device = alcOpenDevice(nullptr);
if(Device)
{
context = alcCreateContext(Device, nullptr);
alcMakeContextCurrent(context);
}
}
void Systems::SoundSystem::Update(double dt)
{
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (transformComponent == nullptr)
return;
auto entityName = m_World->GetProperty<std::string>(entity, "Name");
if (entityName == "Player")
{
glm::vec3 playerPos = transformComponent->Position;
ALfloat listenerPos[3] = { playerPos.x, playerPos.y, playerPos.z };
glm::vec3 playerVel = transformComponent->Velocity;
ALfloat listenerVel[3] = { playerVel.x, playerVel.y, playerVel.z };
glm::fquat playerQuatOri = transformComponent->Orientation;
glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
//Listener
alListenerfv(AL_POSITION, listenerPos);
alListenerfv(AL_VELOCITY, listenerVel);
alListenerfv(AL_ORIENTATION, listenerOri);
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
if(soundEmitter != nullptr)
{
alSourcef(source[soundEmitter.get()], AL_GAIN, soundEmitter->Gain); //Volume
alSourcei(source[soundEmitter.get()], AL_MAX_DISTANCE, soundEmitter->MaxDistance);
alSourcei(source[soundEmitter.get()], AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
alSourcef(source[soundEmitter.get()], AL_PITCH, soundEmitter->Pitch);
alSourcei(source[soundEmitter.get()], AL_LOOPING, soundEmitter->Loop);
glm::vec3 emitterPos = transformComponent->Position;
ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, emitterPos.z };
glm::vec3 emitterVel= transformComponent->Position;
ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, emitterVel.z };
alSourcefv(source[soundEmitter.get()], AL_POSITION, sourcePos);
alSourcefv(source[soundEmitter.get()], AL_VELOCITY, sourceVel);
}
}
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
{
ALuint buffer = LoadFile(fileName);
alSourcei(source[emitter.get()], AL_BUFFER, buffer);
alSourcePlay(source[emitter.get()]);
}
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
if(type == "SoundEmitter")
source[component.get()] = CreateSource();
}
ALuint Systems::SoundSystem::LoadFile(std::string fileName)
{
if (m_BufferCache.find(fileName) != m_BufferCache.end())
return m_BufferCache[fileName];
FILE *fp = NULL;
fp = fopen(strcat("Sounds/", fileName.c_str()), "rb");
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&size, sizeof(DWORD), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(type, sizeof(char), 4, fp);
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
//READ THE DATA FROM WAVE-FILE
fread(&chunkSize, sizeof(DWORD), 1, fp);
fread(&formatType, sizeof(short), 1, fp);
fread(&channels, sizeof(short), 1, fp);
fread(&sampleRate, sizeof(DWORD), 1, fp);
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
fread(&bytesPerSample, sizeof(short), 1, fp);
fread(&bitsPerSample, sizeof(short), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
{
LOG_ERROR("ERROR: WAVE-file Missing data");
return 0;
}
fread(&dataSize, sizeof(DWORD), 1, fp);
unsigned char* buf = new unsigned char[dataSize];
fread(buf, sizeof(BYTE), dataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if(bitsPerSample == 8)
{
if(channels == 1)
format = AL_FORMAT_MONO8;
else if(channels == 2)
format = AL_FORMAT_STEREO8;
}
if(bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, dataSize, sampleRate);
m_BufferCache[fileName] = buffer;
return buffer;
}
ALuint Systems::SoundSystem::CreateSource()
{
ALuint source;
alGenBuffers(1, &source);
return source;
}