Files
escape-the-dawn/Escape-the-Dawn/Shaders/Normals.frag.glsl
T
Tobias Dahl bb6cc1a23e Ghettomerge
2014-03-11 22:32:49 +01:00

9 lines
116 B
GLSL

#version 430
uniform mat4 MVP;
out vec4 FragmentColor;
void main() {
FragmentColor = vec4(1.0, 1.0, 1.0, 1.0);
}