Files
escape-the-dawn/Escape-the-Dawn/Systems/PlayerSystem.cpp
T
Tobias Dahl bb6cc1a23e Ghettomerge
2014-03-11 22:32:49 +01:00

63 lines
2.0 KiB
C++

#include "PlayerSystem.h"
#include "World.h"
void Systems::PlayerSystem::Update(double dt)
{
}
void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (transform == nullptr)
return;
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
if (input == nullptr)
return;
auto name = m_World->GetProperty<std::string>(entity, "Name");
if (name == "Camera") {
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT]) {
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
float speed = 8.0f;
if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
speed *= 2.0f;
}
if(input->KeyState[GLFW_KEY_LEFT_ALT]) {
speed /= 2.0f;
}
if(input->KeyState[GLFW_KEY_A]) {
transform->Position -= Camera_Right * (float)dt * speed;
}
if(input->KeyState[GLFW_KEY_D]) {
transform->Position += Camera_Right * (float)dt * speed;
}
if(input->KeyState[GLFW_KEY_W]) {
transform->Position -= Camera_Forward * (float)dt * speed;
}
if(input->KeyState[GLFW_KEY_S]) {
transform->Position += Camera_Forward * (float)dt * speed;
}
if(input->KeyState[GLFW_KEY_SPACE]) {
transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed;
}
if(input->KeyState[GLFW_KEY_LEFT_CONTROL]) {
transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed;
}
// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
transform->Orientation = glm::angleAxis<float>(input->dY/300.f,glm::vec3(1,0,0)) * transform->Orientation;
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX/300.f,glm::vec3(0,1,0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
}
}