Files
escape-the-dawn/Escape-the-Dawn/Systems/PlayerSystem.h
T
Tobias Dahl bb6cc1a23e Ghettomerge
2014-03-11 22:32:49 +01:00

30 lines
454 B
C++

#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <array>
#include "System.h"
#include "Components/Transform.h"
#include "Components/Input.h"
#include "logging.h"
namespace Systems
{
class PlayerSystem : public System
{
public:
PlayerSystem(World* world)
: System(world) { }
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
};
}
#endif // InputSystem_h__