29 lines
575 B
C++
29 lines
575 B
C++
#ifndef CollisionSystem_h__
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#define CollisionSystem_h__
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#include "System.h"
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#include "logging.h"
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#include <glew-1.10.0/include/GL/glew.h>
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#include "Components/Transform.h"
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#include "Components/Collision.h"
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#include "Components/Bounds.h"
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namespace Systems
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{
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class CollisionSystem : public System
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{
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public:
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CollisionSystem(World* world)
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: System(world) { }
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void Intersects(EntityID, EntityID);
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void CreateBoundingBox(std::shared_ptr<Components::Bounds>);
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};
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}
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#endif // CollisionSystem_h__
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