Files
escape-the-dawn/Escape-the-Dawn/Systems/CollisionSystem.cpp
T

17 lines
583 B
C++

#include "CollisionSystem.h"
#include "World.h"
void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (parent != 0)
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
transform->Position[0] += parentTransform->Position[0];
transform->Position[1] += parentTransform->Position[1];
transform->Position[2] += parentTransform->Position[2];
}
LOG_INFO("Updating entity %i with parent %i", entity, parent);
}