Files
escape-the-dawn/Escape-the-Dawn/Texture.h
T
2014-03-07 22:18:32 +01:00

24 lines
306 B
C++

#ifndef Texture_h__
#define Texture_h__
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <glext.h>
#include <SOIL.h>
class Texture
{
public:
Texture(const char* path);
~Texture();
GLuint texture;
void Load(const char* path);
void Bind();
};
#endif // Texture_h__