Files
escape-the-dawn/Escape-the-Dawn/GameWorld.h
T

52 lines
1.2 KiB
C++

#ifndef GameWorld_h__
#define GameWorld_h__
#include "World.h"
#include "Renderer.h"
#include "Systems/TransformSystem.h"
#include "Systems/CollisionSystem.h"
#include "Systems/InputSystem.h"
#include "Systems/LevelGenerationSystem.h"
#include "Systems/ParticleSystem.h"
#include "Systems/PlayerSystem.h"
#include "Systems/RenderSystem.h"
#include "Systems/SoundSystem.h"
#include "Components/Bounds.h"
#include "Components/Camera.h"
#include "Components/Collision.h"
#include "Components/DirectionalLight.h"
#include "Components/Input.h"
#include "Components/Model.h"
#include "Components/ParticleEmitter.h"
#include "Components/PointLight.h"
#include "Components/PowerUp.h"
#include "Components/SoundEmitter.h"
#include "Components/Sprite.h"
#include "Components/Stat.h"
#include "Components/Template.h"
#include "Components/Transform.h"
class GameWorld : public World
{
public:
GameWorld(std::shared_ptr<Renderer> renderer)
: m_Renderer(renderer), World() { }
void Initialize();
void RegisterSystems() override;
void AddSystems() override;
void RegisterComponents() override;
void Update(double dt);
private:
std::shared_ptr<Renderer> m_Renderer;
EntityID entcamera, player2;
EntityID m_Player;
};
#endif // GameWorld_h__