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escape-the-dawn/Escape-the-Dawn/Components/Input.h
T

19 lines
263 B
C++

#ifndef Components_Input_h__
#define Components_Input_h__
#include "Component.h"
#include <GLFW/glfw3.h>
namespace Components
{
struct Input : Component
{
int KeyState[GLFW_KEY_LAST];
float MouseState[2];
float dX, dY;
};
}
#endif // !Components_Input_h__